Jul 03, 2005, 07:34 PM // 19:34
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#2
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Krytan Explorer
Join Date: Apr 2005
Location: Ye olde England.
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Thats sounds pretty cool, it would be a bit tricky to pull it off as everyone would have to attack a serperate target, it would be quite cool to see though, just imangine the mahem if there were two of those group that faced each other, I suppose the first people to cast would win.
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Jul 03, 2005, 10:07 PM // 22:07
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#3
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Blackout disables your skills too, for almost as long as theirs. When do you cast all those spells? I think it may work better to do this with 8 war/mes. Each one picks out his own number from the enemy team, blacks it out indefinately, and beats it into submission. 1v1 with no skills involved the wars would own.
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Jul 03, 2005, 10:58 PM // 22:58
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#4
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Blackout costs 10 mana, so the warriors wouldn't be very good at keeping it up all the time. Plus blackout is touch so if there's any crippling, such as barbed trap, going on, there's going to be several free players doing damage to your team that you won't be able to heal. Not to mention the inital confrontation... a spike team would be able to take down at least one mesmer before they got in melee range.
I think backfire would work better at the start for shutting down elementalists once they got in spell range. Then, close the distance and start the blackouts.
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Jul 04, 2005, 03:02 AM // 03:02
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#5
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Krytan Explorer
Join Date: May 2005
Guild: Clan Plus [Plus]
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I'll give my two cents:
1. Blackout isn't a spell, it's a skill which means you have to touch the target in melee combat.
2. When your mana runs out, you're fried since you got no mana stealing spell.
3. I'd replace either "Blackout" or "Imagined Burden" to "Conjure Phantasm" ( you'll degen the enemy, don't think there's a limit on degen or ? )
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Jul 04, 2005, 03:16 AM // 03:16
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#6
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Site Contributor
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There is a limit to degen, 10 arrows.
That build is worth a try, but you'd need a very good team. One slip up could cost you the game. Also, make sure to bring an interrupt and rez signets. Maybe it'd be better if you got 4 or 5 mesmers to focus on caster killing, and 3 or 4 mesmers on warrior/ranger killing. What you're trying to do is have every mesmer be a jack of all trades, but that could not work too well.
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